347 lines
6.6 KiB
Go
347 lines
6.6 KiB
Go
package websocket
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import (
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"bufio"
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"encoding/binary"
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"fmt"
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"net"
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"sync"
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"time"
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"git.xdrm.io/go/ws/internal/http/upgrade"
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)
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// Represents a client socket utility (reader, writer, ..)
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type clientIO struct {
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sock net.Conn
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reader *bufio.Reader
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kill chan<- *client // unregisters client
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closing bool
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closingMu sync.Mutex
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reading sync.WaitGroup
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writing bool
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}
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// Represents all channels that need a client
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type clientChannelSet struct {
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receive chan Message
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send chan Message
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}
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// Represents a websocket client
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type client struct {
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io clientIO
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iface *Client
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ch clientChannelSet
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status MessageError // close status ; 0 = nothing ; else -> must close
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}
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// Create creates a new client
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func buildClient(s net.Conn, ctl ControllerSet, serverCh serverChannelSet) (*client, error) {
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/* (1) Manage UPGRADE request
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---------------------------------------------------------*/
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// 1. Parse request
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req, _ := upgrade.Parse(s)
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// 3. Build response
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res := req.BuildResponse()
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// 4. Write into socket
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_, err := res.Send(s)
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if err != nil {
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return nil, fmt.Errorf("upgrade write: %w", err)
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}
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if res.GetStatusCode() != 101 {
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s.Close()
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return nil, fmt.Errorf("upgrade failed (HTTP %d)", res.GetStatusCode())
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}
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/* (2) Initialise client
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---------------------------------------------------------*/
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// 1. Get upgrade data
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clientURI := req.GetURI()
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clientProtocol := res.GetProtocol()
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// 2. Initialise client
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cli := &client{
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io: clientIO{
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sock: s,
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reader: bufio.NewReader(s),
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kill: serverCh.unregister,
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},
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iface: &Client{
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Protocol: string(clientProtocol),
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Arguments: [][]string{{clientURI}},
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},
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ch: clientChannelSet{
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receive: make(chan Message, 1),
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send: make(chan Message, 1),
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},
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}
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/* (3) Find controller by URI
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---------------------------------------------------------*/
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// 1. Try to find one
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controller, arguments := ctl.Match(clientURI)
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// 2. If nothing found -> error
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if controller == nil {
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return nil, fmt.Errorf("No controller found, no default controller set")
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}
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// 3. Copy arguments
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cli.iface.Arguments = arguments
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/* (4) Launch client routines
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---------------------------------------------------------*/
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// 1. Launch client controller
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go controller.Fun(
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cli.iface, // pass the client
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cli.ch.receive, // the receiver
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cli.ch.send, // the sender
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serverCh.broadcast, // broadcast sender
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)
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// 2. Launch message reader
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go clientReader(cli)
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// 3. Launc writer
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go clientWriter(cli)
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return cli, nil
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}
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// reader reads and parses messages from the buffer
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func clientReader(c *client) {
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var frag *Message
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closeStatus := Normal
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clientAck := true
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c.io.reading.Add(1)
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for {
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// 1. if currently closing -> exit
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if c.io.closing {
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fmt.Printf("[reader] killed because closing")
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break
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}
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// 2. Parse message
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msg, err := readMessage(c.io.reader)
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if err == ErrUnmaskedFrame || err == ErrReservedBits {
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closeStatus = ProtocolError
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}
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if err != nil {
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break
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}
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// 3. Fail on invalid message
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msgErr := msg.check(frag != nil)
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if msgErr != nil {
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mustClose := false
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switch msgErr {
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// Fail
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case ErrUnexpectedContinuation:
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closeStatus = None
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clientAck = false
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mustClose = true
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// proper close
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case ErrCloseFrame:
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closeStatus = Normal
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clientAck = true
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mustClose = true
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// invalid payload proper close
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case ErrInvalidPayload:
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closeStatus = InvalidPayload
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clientAck = true
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mustClose = true
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// any other error -> protocol error
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default:
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closeStatus = ProtocolError
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clientAck = true
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mustClose = true
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}
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if mustClose {
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break
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}
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}
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// 4. Ping <-> Pong
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if msg.Type == Ping && c.io.writing {
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msg.Final = true
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msg.Type = Pong
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c.ch.send <- *msg
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continue
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}
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// 5. Store first fragment
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if frag == nil && !msg.Final {
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frag = &Message{
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Type: msg.Type,
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Final: msg.Final,
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Data: msg.Data,
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Size: msg.Size,
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}
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continue
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}
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// 6. Store fragments
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if frag != nil {
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frag.Final = msg.Final
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frag.Size += msg.Size
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frag.Data = append(frag.Data, msg.Data...)
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if !frag.Final { // continue if not last fragment
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continue
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}
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// check message errors
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fragErr := frag.check(false)
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if fragErr == ErrInvalidPayload {
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closeStatus = InvalidPayload
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break
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} else if fragErr != nil {
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closeStatus = ProtocolError
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break
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}
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msg = frag
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frag = nil
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}
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// 7. Dispatch to receiver
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if msg.Type == Text || msg.Type == Binary {
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c.ch.receive <- *msg
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}
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}
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close(c.ch.receive)
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c.io.reading.Done()
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// 8. close channel (if not already done)
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// fmt.Printf("[reader] end\n")
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c.close(closeStatus, clientAck)
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}
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// writer writes into websocket
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// and is triggered by client.ch.send channel
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func clientWriter(c *client) {
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c.io.writing = true // if channel still exists
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for msg := range c.ch.send {
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// 2. Send message
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err := msg.Send(c.io.sock)
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// 3. Fail on error
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if err != nil {
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fmt.Printf(" [writer] %s\n", err)
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c.io.writing = false
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break
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}
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}
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c.io.writing = false
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// 4. close channel (if not already done)
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// fmt.Printf("[writer] end\n")
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c.close(Normal, true)
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}
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// closes the connection
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// send CLOSE frame is 'status' is not NONE
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// wait for the next message (CLOSE acknowledge) if 'clientACK'
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// then delete client
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func (c *client) close(status MessageError, clientACK bool) {
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// 1. Fail if already closing
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alreadyClosing := false
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c.io.closingMu.Lock()
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alreadyClosing = c.io.closing
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c.io.closing = true
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c.io.closingMu.Unlock()
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if alreadyClosing {
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return
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}
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// 2. kill writer' if still running
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if c.io.writing {
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close(c.ch.send)
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}
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// 3. kill reader if still running
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c.io.sock.SetReadDeadline(time.Now().Add(time.Second * -1))
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c.io.reading.Wait()
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if status != None {
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// 3. Build message
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msg := &Message{
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Final: true,
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Type: Close,
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Size: 2,
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Data: make([]byte, 2),
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}
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binary.BigEndian.PutUint16(msg.Data, uint16(status))
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// 4. Send message
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msg.Send(c.io.sock)
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// if err != nil {
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// fmt.Printf("[close] send error (%s0\n", err)
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// }
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}
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// 2. Wait for client CLOSE if needed
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if clientACK {
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c.io.sock.SetReadDeadline(time.Now().Add(time.Millisecond))
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/* Wait for message */
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readMessage(c.io.reader)
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// if err != nil || msg.Type != CLOSE {
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// if err == nil {
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// fmt.Printf("[close] received OpCode = %d\n", msg.Type)
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// } else {
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// fmt.Printf("[close] read error (%v)\n", err)
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// }
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// }
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// fmt.Printf("[close] received ACK\n")
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}
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// 3. Close socket
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c.io.sock.Close()
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// fmt.Printf("[close] socket closed\n")
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// 4. Unregister
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c.io.kill <- c
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return
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}
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