proxy-ftp/dep/client.c

194 lines
7.3 KiB
C

#include "client.h"
void CLIENT_REQUEST(char* serverHost, char* serverPort, char* pRequest, char** pAnswer){
if( DEBUGMOD&HDR ) printf("====== CLIENT_REQUEST(%s, %s, %s, %s) ======\n\n", serverHost, serverPort, pRequest, *pAnswer);
struct addrinfo hints; // contiendra le filtre/format
struct addrinfo* addrinfo; // contiendra les infos
int SOCKET, CONNECT; // file_desc(s)
char BUFFER[maxBuffLen]; // BUFFER de communication
// char pAnswer[maxBuffLen] = {0}; // on vide la réponse (contiendra la réponse du serveur)
/* [1] On définit le filtre/format
=======================================================*/
memset(&hints, 0, sizeof(struct addrinfo)); // on vide le filtre
hints.ai_family = AF_UNSPEC; // Allow IPv4 ou IPv6
hints.ai_socktype = SOCK_STREAM; // TCP (SOCK_DGRAM = UDP)
hints.ai_flags = 0; // non spécifié
hints.ai_protocol = 0; // non spécifié
if( DEBUGMOD&SCK ) printf("============HINTS===========\n");
if( DEBUGMOD&SCK ) printf( "AI_FLAGS = %d\n", hints.ai_flags ); // int
if( DEBUGMOD&SCK ) printf( "AI_FAMILY = %d\n", hints.ai_family ); // int
if( DEBUGMOD&SCK ) printf( "AI_SOCKTYPE = %d\n", hints.ai_socktype ); // int
if( DEBUGMOD&SCK ) printf( "AI_PROTOCOL = %d\n", hints.ai_protocol ); // int
if( DEBUGMOD&SCK ) printf( "AI_ADDRLEN = %d\n", hints.ai_addrlen ); // int
if( DEBUGMOD&SCK ) printf("\n");
/* [2] On récupère les infos
=======================================================*/
getaddrinfo(serverHost, serverPort, &hints, &addrinfo);
if( DEBUGMOD&SCK ) printf("=============RES============\n");
if( DEBUGMOD&SCK ) printf( "AI_FLAGS = %d\n", addrinfo->ai_flags ); // int
if( DEBUGMOD&SCK ) printf( "AI_FAMILY = %d\n", addrinfo->ai_family ); // int
if( DEBUGMOD&SCK ) printf( "AI_SOCKTYPE = %d\n", addrinfo->ai_socktype ); // int
if( DEBUGMOD&SCK ) printf( "AI_PROTOCOL = %d\n", addrinfo->ai_protocol ); // int
if( DEBUGMOD&SCK ) printf( "AI_ADDRLEN = %d\n", addrinfo->ai_addrlen ); // int
if( DEBUGMOD&SCK ) printf("\n");
/* [3] Création de la socket
=======================================================*/
SOCKET = socket(addrinfo->ai_family, addrinfo->ai_socktype, 0);
if( DEBUGMOD&SCK ) printf("SOCKET = %d\n", SOCKET);
// si erreur
if( SOCKET == -1 ) return;
/* [4] On établit la connection
=======================================================*/
CONNECT = connect(
SOCKET,
addrinfo->ai_addr,
addrinfo->ai_addrlen
);
if( DEBUGMOD&SCK ) printf("CONNECT = %d\n", CONNECT);
// si erreur
if( CONNECT == -1 ) return;
// on a plus besoin des infos de l'adresse
freeaddrinfo(addrinfo);
/* [5] On écrit sur la socket
=======================================================*/
int nbSend = swrite(&SOCKET, pRequest);
if( DEBUGMOD&BUF ) printf("nbSend: %d\n", nbSend);
if( DEBUGMOD&BUF ) printf("Message: %s\n", pRequest);
// si pas tout envoyé
if( strlen(pRequest) != nbSend ) return;
/* [6] On lit la réponse
=======================================================*/
// memset(BUFFER, '\0', sizeof(BUFFER)); // on vide le buffer
int nbRecup = sread(&SOCKET, BUFFER);
*pAnswer = malloc( maxBuffLen );
strcpy(*pAnswer, BUFFER);
if( DEBUGMOD&BUF ) printf("nbReceived: %d\n", nbRecup);
if( DEBUGMOD&BUF ) printf("Message: %s\n", *pAnswer);
/* [7] On ferme la connection
=======================================================*/
int closeState = close(SOCKET);
// if( closeState == -1 ) return;
}
void CONNECT_CLIENT(char* serverHost, char* serverPort, int* pSocket){
if( DEBUGMOD&HDR ) printf("====== INIT_CLIENT(%s, %s, %d) ======\n\n", serverHost, serverPort, *pSocket);
struct addrinfo hints; // contiendra le filtre/format
struct addrinfo* addrinfo; // contiendra les infos
int CONNECT; // file_desc(s)
char BUFFER[maxBuffLen]; // BUFFER de communication
// char pAnswer[maxBuffLen] = {0}; // on vide la réponse (contiendra la réponse du serveur)
/* [1] On définit le filtre/format
=======================================================*/
memset(&hints, 0, sizeof(struct addrinfo)); // on vide le filtre
hints.ai_family = AF_UNSPEC; // Allow IPv4 ou IPv6
hints.ai_socktype = SOCK_STREAM; // TCP (SOCK_DGRAM = UDP)
hints.ai_flags = 0; // non spécifié
hints.ai_protocol = 0; // non spécifié
if( DEBUGMOD&SCK ) printf("============HINTS===========\n");
if( DEBUGMOD&SCK ) printf( "AI_FLAGS = %d\n", hints.ai_flags ); // int
if( DEBUGMOD&SCK ) printf( "AI_FAMILY = %d\n", hints.ai_family ); // int
if( DEBUGMOD&SCK ) printf( "AI_SOCKTYPE = %d\n", hints.ai_socktype ); // int
if( DEBUGMOD&SCK ) printf( "AI_PROTOCOL = %d\n", hints.ai_protocol ); // int
if( DEBUGMOD&SCK ) printf( "AI_ADDRLEN = %d\n", hints.ai_addrlen ); // int
if( DEBUGMOD&SCK ) printf("\n");
/* [2] On récupère les infos
=======================================================*/
getaddrinfo(serverHost, serverPort, &hints, &addrinfo);
if( DEBUGMOD&SCK ) printf("=============RES============\n");
if( DEBUGMOD&SCK ) printf( "AI_FLAGS = %d\n", addrinfo->ai_flags ); // int
if( DEBUGMOD&SCK ) printf( "AI_FAMILY = %d\n", addrinfo->ai_family ); // int
if( DEBUGMOD&SCK ) printf( "AI_SOCKTYPE = %d\n", addrinfo->ai_socktype ); // int
if( DEBUGMOD&SCK ) printf( "AI_PROTOCOL = %d\n", addrinfo->ai_protocol ); // int
if( DEBUGMOD&SCK ) printf( "AI_ADDRLEN = %d\n", addrinfo->ai_addrlen ); // int
if( DEBUGMOD&SCK ) printf("\n");
/* [3] Création de la socket
=======================================================*/
*pSocket = socket(addrinfo->ai_family, addrinfo->ai_socktype, 0);
if( DEBUGMOD&SCK ) printf("SOCKET = %d\n", *pSocket);
// si erreur
if( *pSocket == -1 ) return;
/* [4] On établit la connection
=======================================================*/
CONNECT = connect(
*pSocket,
addrinfo->ai_addr,
addrinfo->ai_addrlen
);
if( DEBUGMOD&SCK ) printf("CONNECT = %d\n", CONNECT);
// si erreur
if( CONNECT == -1 ) return;
// on a plus besoin des infos de l'adresse
freeaddrinfo(addrinfo);
}
void CLIENT_SEND(int* pSocket, char* pRequest, char** pAnswer){
if( DEBUGMOD&HDR ) printf("====== CLIENT_SEND(%d, %s, %s) ======\n\n", *pSocket, pRequest, *pAnswer);
char BUFFER[maxBuffLen] = {0};
/* [5] On écrit sur la socket
=======================================================*/
int nbSend = swrite(pSocket, pRequest);
if( DEBUGMOD&BUF ) printf("nbSend: %d\n", nbSend);
if( DEBUGMOD&BUF ) printf("Message: %s\n", pRequest);
// si pas tout envoyé
if( strlen(pRequest) != nbSend ) return;
/* [6] On lit la réponse
=======================================================*/
int nbRecup = WAIT_SOCKET_UPDATE(pSocket, BUFFER);
*pAnswer = malloc( maxBuffLen );
strcpy(*pAnswer, BUFFER);
if( DEBUGMOD&BUF ) printf("nbReceived: %d\n", nbRecup);
if( DEBUGMOD&BUF ) printf("Message: %s\n", *pAnswer);
}