denoising.py/code/Noise.py

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# ~*~ encoding: utf-8 ~*~ #
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import random
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class Noise:
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# ajout de bruit "poivre & sel" avec un seuil (% de l'image bruité)
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def SaltAndPepper_set(self, seuil, pixelMap):
seuil = float(seuil);
while seuil >= 1:
seuil /= 100
nbPixel = int( len(pixelMap) * len(pixelMap[0]) * seuil )
for bruit in range(0, nbPixel ):
x = random.randint(0, len(pixelMap[0]) - 1 )
y = random.randint(0, len(pixelMap) - 1 )
if random.randint(0,1) == 1:
pixelMap[y][x].setRGB(255,255,255);
else:
pixelMap[y][x].setRGB(0,0,0);
# enlève le bruit "poivre et sel"
def SaltAndPepper_unset(self, pixelMap):
width = len( pixelMap[0] )
height = len( pixelMap )
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borne = 50
seuil = int( .1 * 256 );
for y in range(0, len(pixelMap)):
for x in range(0, len(pixelMap[y])):
pMoy = ( pixelMap[y][x].r + pixelMap[y][x].g + pixelMap[y][x].b ) / 3
# traitement si couleur extreme
if pMoy >= 255-borne or pMoy <= borne:
xmin, ymin, xmax, ymap = x, y, x, y;
rMoy, gMoy, bMoy, count = 0.0, 0.0, 0.0, 0 # moyennes des couleurs
rInterval, gInterval, bInterval, rgbInterval = 0, 0, 0, 0 # décalage avec le pixel
if y-1 > -1:
ymin = y-1
if y+1 < height:
ymax = y+1
if x-1 > -1:
xmin = x-1
if x+1 < width:
xmax = x+1
# pixels = [ pixelMap[y][xmin], pixelMap[y][xmax], pixelMap[ymin][x], pixelMap[ymax][x] ];
# for p in pixels:
# if p != pixelMap[y][x]:
# rMoy += p.r;
# gMoy += p.g;
# bMoy += p.b;
# count += 1
for j in pixelMap[ymin:ymax]: # on parcourt les pixels autour
for pix in j[xmin:xmax]:
# calcul de la moyenne autour du pixel
if pix != pixelMap[y][x]:
rMoy += pix.r;
gMoy += pix.g;
bMoy += pix.b;
count += 1
if count > 0:
rMoy = int( rMoy / count )
gMoy = int( gMoy / count )
bMoy = int( bMoy / count )
rInterval = abs( pixelMap[y][x].r - rMoy )
gInterval = abs( pixelMap[y][x].g - gMoy )
bInterval = abs( pixelMap[y][x].b - bMoy )
rgbInterval = ( rInterval + gInterval + bInterval ) / 3
# si la couleur est trop "différente" alors on remplace sa couleur par la moyenne des couleurs alentours
if rgbInterval > seuil:
pixelMap[y][x].setRGB(rMoy, gMoy, bMoy);
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def getShapeRecursive(self, coords, pixelMap, pixelList ): # return PixelList
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# coords = [lastx, lasty, x, y]
width = len( pixelMap[0] )
height = len( pixelMap )
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lastx = coords[0]
lasty = coords[1]
x = coords[2]
y = coords[3]
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newCoords = [x, y]
# si le pixel existe (pas de dépassement de la pixelMap)
if x<width and x>=0 and y<height and y>=0:
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already = False;
for i in range(0, len(pixelList)):
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if pixelList[i] == pixelMap[y][x]:
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already = True;
break
# si le pixel n'est pas déjà dans le tableau
if not already:
pixelMap[y][x].setRGB(255,0,0);
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# si trop de différence
lastP = pixelMap[lasty][lastx]
pix = pixelMap[y][x]
if abs(lastP.r-pix.r) <= 50 and abs(lastP.g-pix.g) <= 50 and abs(lastP.b-pix.b) <= 50:
pixelList.append( pixelMap[y][x] ) # ajout au tableau
self.getShapeRecursive( [x, y, x-1, y+1], pixelMap, pixelList) # 1
self.getShapeRecursive( [x, y, x, y+1], pixelMap, pixelList) # 2
self.getShapeRecursive( [x, y, x+1, y+1], pixelMap, pixelList) # 3
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self.getShapeRecursive( [x, y, x-1, y ], pixelMap, pixelList) # 4
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# current pixel
self.getShapeRecursive( [x, y, x+1, y ], pixelMap, pixelList) # 6
self.getShapeRecursive( [x, y, x-1, y-1], pixelMap, pixelList) # 7
self.getShapeRecursive( [x, y, x, y-1], pixelMap, pixelList) # 8
self.getShapeRecursive( [x, y, x+1, y-1], pixelMap, pixelList) # 9
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def getShape(self, coords, pixelMap, pixelList):
# coords = [lastx, lasty, x, y]
width = len( pixelMap[0] )
height = len( pixelMap )
lastx = coords[0]
lasty = coords[1]
x = coords[2]
y = coords[3]
if x<width and x>=0 and y<height and y>=0:
already = False;
for pix in pixelList:
if pix == pixelMap[y][x]:
already = True;
break
# si le pixel n'est pas déjà dans le tableau
if not already:
# si trop de différence
lastP = pixelMap[lasty][lastx]
pix = pixelMap[y][x]
if abs(lastP.r-pix.r) <= 50 and abs(lastP.g-pix.g) <= 50 and abs(lastP.b-pix.b) <= 50:
return pixelMap[y][x];
# self.getShape( [x, y, x-1, y+1], pixelMap, pixelList) # 1
# self.getShape( [x, y, x, y+1], pixelMap, pixelList) # 2
# self.getShape( [x, y, x+1, y+1], pixelMap, pixelList) # 3
# self.getShape( [x, y, x-1, y ], pixelMap, pixelList) # 4
# # current pixel
# self.getShape( [x, y, x+1, y ], pixelMap, pixelList) # 6
# self.getShape( [x, y, x-1, y-1], pixelMap, pixelList) # 7
# self.getShape( [x, y, x, y-1], pixelMap, pixelList) # 8
# self.getShape( [x, y, x+1, y-1], pixelMap, pixelList) # 9
return None # return none si le pixel n'est plus de la forme